The Invisible Knife Cuts Deepest
HIGH Knifing four enemies in the same turn for a come-from-behind win.
LOW The graphics.
WTF Why isn’t there a sequel yet?
HIGH Knifing four enemies in the same turn for a come-from-behind win.
LOW The graphics.
WTF Why isn’t there a sequel yet?
I'm quite happy to say that my oldest son, age 11, will be flying in this weekend to spend Christmas with us. We plan on chopping down a Christmas tree and catching a showing of The Hobbit, but other than that, I think we are going to lay low and just hang out as a family… we may play a few video games as well. Maybe.
According to ESRB, this game contains: Blood, Violence, Language
I have yet to play a videogame that makes me jump the way Ghost Recon does when I hear the "thuck!" of a bullet hitting my on-screen commando, leaving him gasping for air as he shouts to his comrades, "I've taken a hit!" That is, of course, if he's lucky enough to take the hit on his body armor.
The game boasts fifteen missions, and with a title like Ghost Recon 2 (GR2), most players would probably expect to spend a lot of time sneaking around. Those players would also be wrong. The "Ghost" squad rarely relies on stealth, and functions more like an elite team of combat specialists than a reconnaissance team.
According to ESRB, this game contains: Violence
In the last few years I have become more and more impressed with the steps taken forward by designers to enhance the experiences provided by military simulations. Everything from accurate weapon representation to the "one shot one kill" motif, have brought these games to a much higher level. And as Mike suggests, Tom Clancy's titles are the cream of the crop in this regard. They capture an urgency and essence that other's cannot seem to duplicate and for me is an exciting, enticing, and challenging experience.
Ghost Recon is another fine Clancy shooter, and should satisfy fans of the series while remaining accessible enough to win a few new fans as well.
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