At any point in a young adult’s life, ‘escape’ probably crosses their mind after a rough day at the office (or a rough one in the kitchen, as work tends to elude recent college grads). The pull for adventure is strong, especially when a glance at your Facebook wall features some long-lost acquaintance posting pictures of their recent trip to Amsterdam or wherever they were sent for their graduation gift — lucky bastards.
This article is the second installment of Darren-Kun’s Magical GungHo Adventure! If you haven’t read the introductory piece, you can find it here.
In this column, Darren sat down with Kazuki Morishita, President and CEO of GungHo Online Entertainment. Known for taking a very active, hands-on role in game development, Morishita-san was kind enough to set aside several hours for interviews with us to get his thoughts on a wide range of topics ranging from GungHo’s particular approach towards creating entertaining videogames, the differences between developing for mobile and console gaming, and the challenges involved with targeting global worldwide releases for their IPs.
Smite is a Free-To-Play MOBA in which players choose their god, goddess or immortal and head into battle to slay their enemies. The game has a nice concept for a genre that’s seeing a lot of activity lately, and it’s going to need every advantage to compete with established names like League of Legends, DOTA2, and Heroes of The Storm.