Tag: GameCube

Geist – Review

N-Space's Geist was a game that intrigued me at first glance; it was nothing concrete, just something about it gave the impression of being at the cusp of greatness. I first noticed it at E3 two or three years ago, and added it to my list as one to keep an eye on. I'm not sure if I could put my finger on any one element that struck me as being special, but the ability to haunt a bowl of dog food struck me as the kind of original thinking that could be nurtured to fruition.

Killer7 Second Opinion

The cel-shaded look and trance-like audio form a strikingly edgy and elegant whole. Jason's description perfectly captures the bold minimalism that permeates the game, from the chapter start screens that require the player to guide a laser sight over a black silhouette of the level's antagonist and blast it into a spatter of red dots, to the "game over" screens that consist of stark renderings of the characters' agonized faces that would look right at home in a contemporary art gallery.

Sphinx and the Cursed Mummy – Second Opinion

Sphinx and the Cursed Mummy sat in my "to-play" pile for months, probably more than a year if I wanted to be accurate about it. I'm a big fan of third-person adventure games, and after reading Mike's opinion, I thought it was a safe purchase on the cheap. The problem was that I never felt like playing it. The box art is very mediocre and not the sort of eye-catcher that jumps out from the shelf, and with an onslaught of other titles that I had been anticipating or that needed reviews, it never got its turn at bat.

Pac-Man World 3 – Review

In the midst of his 25th birthday party, Pac-Man is teleported into a sewer by a friendly ghost named Ors. Ors tells him that some creep named Erwin is messing with the Spectral Realm; it's up to Pac-Man to save the ghosts, and, by extension, the universe. The story's pretty forgettable, and so is the game.

From Russia With Love – Review

So long as they're framed as action adventures, there's never going to be a game that captures the spirit of the James Bond franchise. Mostly this is because when it comes right down to it, a Bond movie isn't about the action or the explosions, or the cars (well, it's a little about the cars)—it's about the way all of those elements combine to create a very specific feel. James Bond is effortlessly cool. Methodically gunning down hundreds of repetitive enemies? Less so.

Tom Clancy’s Rainbow Six: Lockdown – Review

But if there has ever been an example of how to completely bastardize a fantastic game, it's hard to sink lower than the utterly lousy Rainbow Six: Lockdown. A backwards step in every single respect, Lockdown abandons the core elements that made Rainbow Six 3 and its expansion Black Arrow such fun, challenging and rewarding games.