The release of Baldur's Gate: Dark Alliance for the PlayStation 2—a high-profile PC franchise appearing on a console—is something unusual. This is not entirely new, as the Ultima series made appearances on consoles in addition to its original PC releases. But Dark Alliance differs from the console versions of Ultima in that its gameplay deviates heavily from its franchise-mates on the PC. The other Baldur's Gate games were an excellent example of the PC style of role-playing games—open-ended strategic games based heavily on rules from pencil-and-paper RPGs. Instead, Dark Alliance is a fast-paced, real-time action game where one player controls one character; any attached rules are mainly flavoring for the main course of arcade-style action. Given the incredible difference in gameplay, it's no surprise that rather than attempt to build Dark Alliance itself, franchise studio Black Isle contracted Snowblind Studios to develop it.
While I agree with Peters review for the most part, I wouldnt say that the barrel of monkeys was completely full. I had to knock a few points off, partially because I dont think monkeys are intrinsically entertaining, and mainly because I found the games technical shortfalls were serious enough to detract from my overall enjoyment.
According to ESRB, this game contains: Mild Violence
Although the core concept of the game—race jet-powered bikes on gravity-defying tracks while dueling with other racers—remains unchanged, some remarkably subtle changes (not to mention some not-so-subtle ones) have transformed Extreme G from a mediocre trend-follower to a well executed, exhilarating racer.
When the novelty of the new features wear off, Extreme G III shows the chinks in its armor. Although vast, the environments in the game are rather plain and in many areas, they are downright barren. Admittedly this probably responsible for the silky smooth framerates we praised it for, but more variety in the surroundings would have gone a long way toward giving this game some personality.
According to ESRB, this game contains: Animated Blood & Gore, Animated Violence
Resident Evil: Code Veronica X isn't what I'd call a great game. But it's hard to criticize it for what it is. In my opinion it's really hard to judge the RE franchise at this point for conventions that it obviously has no intentions of significantly altering, for better or worse.
Whenever I play Resident Evil: Code Veronica X, I'm always reminded of something a character once said in a cartoon show I used to watch a few years back. "New packaging, same product. Losers." While Code Veronica X does not deserve the latter part of this statement, the first sentence found in it pretty much sums up my opinion of this game.
After playing for an hour or so I began to wonder if this was just another caricature video game along the lines of Midway's Ready 2 Rumble.
Toss out any preconceptions you might have of league organized 5-on-5 simulation basketball. The setup for NBA Street is simple. It's 3-on-3 fullcourt basketball. Shots made inside the arch are worth one point. Shots made beyond the arch count for two.