Tag: GameCube

SpyHunter – Second Opinion

I'm a little loath to admit it, but I'm definitely old (or should I say ancient?) enough to remember SpyHunter from its arcade days. It was never a favorite of mine, but I did enjoy plunking a few quarters into it every now and then. While my score and Dale's aren't too far apart, I think that I ended up liking the game a lot more than he did.

NBA Courtside 2002 – Review

Right from opening menus of the game, I already got my first sign that I was in for a stinker. The aesthetics of the menus could only be described as butt-ugly. It almost looks like the graphics and design was lifted straight out of the N64 version, washed out colors and tacky 3D graphics in all.

NBA Courtside 2002 – Consumer Guide

Parents, if your kids are itching for a basketball game on the GameCube, I again recommend waiting for NBA Street. But if theyre young enough and cant tell the difference between quality and crap, Courtside 2002 might suffice. If your kids even have a shred of taste, keep this title […]

NBA Courtside 2002 – Second Opinion

Its tough to disagree with a lot of Chi's gripes about NBA Courtside 2002, but I dont believe that the game is as bad as Chi says. I liked the mechanical-themed menus. I thought that the players looked fairly realistic, and I have not seen a basketball game with accurate faces like Courtside has. I appreciated Courtsides slower pacing, as compared to a fast-paced arcade basketball game like NBA Jam. The game is far from perfect, Ill grant you thatbut it is a very playable basketball game that can potentially serve as the foundation for an even better sequel.

Super Smash Bros. Melee – Review

Nintendo incites a "teddy bear" complex for me. I started playing video games with the original 8-bit Nintendo Entertainment System. Fifteen years later my matured taste in games led me to buy a Playstation 2. However, I keep coming back to Nintendo. I have an attachment to it, much like people are attached to their old teddy bears.

Baldur’s Gate: Dark Alliance – Review

The release of Baldur's Gate: Dark Alliance for the PlayStation 2—a high-profile PC franchise appearing on a console—is something unusual. This is not entirely new, as the Ultima series made appearances on consoles in addition to its original PC releases. But Dark Alliance differs from the console versions of Ultima in that its gameplay deviates heavily from its franchise-mates on the PC. The other Baldur's Gate games were an excellent example of the PC style of role-playing games—open-ended strategic games based heavily on rules from pencil-and-paper RPGs. Instead, Dark Alliance is a fast-paced, real-time action game where one player controls one character; any attached rules are mainly flavoring for the main course of arcade-style action. Given the incredible difference in gameplay, it's no surprise that rather than attempt to build Dark Alliance itself, franchise studio Black Isle contracted Snowblind Studios to develop it.

Super Monkey Ball – Second Opinion

While I agree with Peters review for the most part, I wouldnt say that the barrel of monkeys was completely full. I had to knock a few points off, partially because I dont think monkeys are intrinsically entertaining, and mainly because I found the games technical shortfalls were serious enough to detract from my overall enjoyment.

Baldur’s Gate: Dark Alliance – Second Opinion

I don't know why developers are so averted to bringing computer-style role-playing games (RPG) to home videogame consoles. The Baldur's Gate series is a critically acclaimed, popular title in the PC gaming world. While Baldur's Gate: Dark Alliance for the PlayStation 2 brings gamers closer to the Dungeons And Dragons RPG setting, the title proves that sometimes the apple falls a bit too far from the tree. In short, Dark Alliance doesn't represent the same caliber game to which PC gamers are treated.