Going by the reception of Nintendo's 3D update of The Legend of Zelda: Ocarina of Time, there is much love for the Nintendo 64 classic even today. So it's not surprising that a group of very dedicated and talented fans got together to recreate that world in Minecraft.
The GameStation is back with a sequel to its clever Mario Brothers/Grand Theft Auto mash up. This time, there is a new Don, a Don-Key Kong, stepping on Bowser's turf. Who does he call for help? The Brothers Mario of course.
At first I couldn't see Donkey Kong and Mario as enemies going up against Bowser. That was until I realized that, historically speaking, Donkey Kong and Mario have been enemies from Nintendo's beginning. I guess years of watching them pal around in Super Mario Kart, Mario Tennis and Super Smash Bros. skewed my view.
The Legend of Zelda: Twilight Princess was not a favorite game of mine—I played it for a few hours and put it down never to pick it up again—but I did always like the character Midna. Others have apparently played the game as well and become quite fond of Midna. They have gone so far enough as to create a Midna costume. As with such things, some are more successful than others, but no matter where you go, you'll be hard-pressed to find a better example of Midna cosplay than Kagomechann's.
Rémi Gaillard's dedication to authenticity continues to impress. Too bad by standers and The Law don't share his passion.
A big jar of hearts for the creators of this fan-made trailer for tackling five of the big 1980s teen movies. (The Breakfast Club, Say Anything, Sixteen Candles, and two others.) Post a comment if you know the names of the last two movies.
This particular video really hits its mark. Part tribute to Super Mario Bros., part tribute to Grand Theft Auto and completely awesome. As an homage it captures some popular Nintendo catch phrases and mixes them in with altered non-Nintendo catch phrases. My favorite part of the video though is that frequent sad sack and third wheel, Luigi, is particularly badass. Though clearly the second in command in The Brothers Mario, he's not the pathetic, attention-seeking sibling we see in other fan videos.
In honor of Brad's gaming brick wall blog post and the comments that followed, here is College Humor parody video. Would some of those classic games have been as revered without the legendarily tough stages? You be the judge.
Some years back I played Dead to Rights and found its plot so captivatingly, amazingly ludicrous that I wound up writing a fifty-odd page review of it. It was relatively well-received by people who worked on the game, and even wound up being mentioned in 2005's prequel, Dead to Rights II. Now, to celebrate the release of Dead to Rights: Retribution, I've decided to repost the review here, now with illustrations! Hopefully the occasional image and video will help make it a little more palatable—yes, I'm well aware that it's TL, and I won't be offended if you DR.
That guy with the earthquake move. The ice thing. The stupid jerkface that won't hold still. Whatever their form, bosses have been a part of gaming since the early days of Atari. Personally I've always been a sucker for boss battles-they can very heavily influence my opinion of a given game. However, based on many games I've spent time with recently, Tim's question from the most recent podcast (mentioned around the 39:00 mark) is a valid one-do they even make good boss battles anymore?
Susie Sahim, the artist behind many of Google's event-based logos and and known to appreciate Legend of Zelda—and Link in particular, is believed to be have deliberately hidden tiny TriForces in her work. Neither she nor Google would confirm or deny anything.