A Monument To Greatness
HIGH Every inch of this game is absolutely breathtaking.
LOW Getting stunlocked to death multiple times.
WTF The camera wonkiness was kept? Really?
We're back! With Brad's and Tim's new sons safely extracted, the team reunites to discuss all the games they've been playing during the break: InFamous, Broken Steel, UFC Undisputed, Dead Space, Trino, CaveIn, Mithra and the Project Trico teaser. With Chi Kong "North/South" Lui, Brad Gallaway, Mike Bracken, and Tim Spaeth.
Topic and Game References:
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Shadow of the Colossus is a videogame for people who love videogames. To the casual player it may seem like nothing more than just another exceptionally beautiful 3rd person climbing and stabbing simulator, but to gamers who have been playing for their entire lives it's something grander and more significant. Shadow asks big questions about game design, and suggests changes to the way we approach videogames.
Videogames that aim to be more than just videogames are few and far between. The vast majority of titles out there aim to sell a million copies, and if they happen to have a message or morals thrown in, well that's just accidental icing on the cake.
I completely agree with Brad's assessment of ICO as art—the game really is that beautiful. You'll have countless moments where you just have to stop and soak all of the scenery in. This sleeper hit of the year is simply too good to be missed.
There are games, and there is art. Are the two fated to be mutually exclusive? Personally, I'd say the answer is no.