A New Red Scare

HIGH It’s still that same satisfying Call of Duty gameplay…
LOW …in a severely half-baked, racist and politically screwed-up package.
WTF Someone thought a dangerously right-wing game was needed in 2020?
HIGH It’s still that same satisfying Call of Duty gameplay…
LOW …in a severely half-baked, racist and politically screwed-up package.
WTF Someone thought a dangerously right-wing game was needed in 2020?
HIGH Suspending enemies in mid-air before blasting them with a shotgun.
LOW The knight boss fight is torturously slow.
WTF I don’t know why anything is happening!
Welcome to This Is Not A Review. In these articles we discuss general impressions, ideas and thoughts on any given game, but as the title implies, it’s not a review. Instead, it’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z.
The subject of this installment: Connection Haunted developed by MrCiastku and published by No Gravity Games.
Somewhere in the not-too-distant future, dinosaurs have returned and it’s not the harmless thrill-ride that the Jurassic Park films would suggest.
HIGH Classic fast FPS gameplay.
LOW Has there ever been an enjoyable sewer level?
WTF Did I just hear a line that references… Dirty Dancing?
HIGH Starting a stage and immediately wiping out hordes of enemies.
LOW Early boss battles that are more challenging than later ones.
WTF Where did that mummy get a bazooka arm!?
HIGH The gameplay still holds up.
LOW The final boss is a chore.
WTF Platforming without a jump button.
HIGH The meat hook.
LOW Almost the entire second half of the campaign.
WTF Who thought the Marauders were a good idea?
HIGH High-tension multiplayer stakes.
LOW There is only so much my heart can take.
WTF That Spider boss is too realistic.
HIGH The detailed environments set a nice atmosphere.
LOW Everything in this game is absolutely boring.
WTF The design is broken on a structural level, and no patch can fix it.
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