Somewhere in the not-too-distant future, dinosaurs have returned and it’s not the harmless thrill-ride that the Jurassic Park films would suggest.
HIGH Classic fast FPS gameplay.
LOW Has there ever been an enjoyable sewer level?
WTF Did I just hear a line that references… Dirty Dancing?
One Helluva Good Time
HIGH Starting a stage and immediately wiping out hordes of enemies.
LOW Early boss battles that are more challenging than later ones.
WTF Where did that mummy get a bazooka arm!?
HIGH The gameplay still holds up.
LOW The final boss is a chore.
WTF Platforming without a jump button.
Disappointing As Hell
HIGH The meat hook.
LOW Almost the entire second half of the campaign.
WTF Who thought the Marauders were a good idea?
Surviving The Game
HIGH High-tension multiplayer stakes.
LOW There is only so much my heart can take.
WTF That Spider boss is too realistic.
HIGH The detailed environments set a nice atmosphere.
LOW Everything in this game is absolutely boring.
WTF The design is broken on a structural level, and no patch can fix it.
HIGH Slow-motion death .
LOW That look sensitivity is a little… off.
WTF I’m not sure how seriously I should be taking the premise.
My first foray into first-person shooters with a heavy focus on strategy and mechanics began with the closed beta of Hell Let Loose, a World War II-era shooter developed by Black Matter and published by Team 17. Their project focuses more on the tactical and realistic aspects of firing a gun, more similar in scope to ARMA 3 and America’s Army than to something like Call of Duty.
Two years ago, the overwhelming reaction to id Software’s amazing Doom reboot confirmed that there is a very real thirst, in this day and age, for old-school, fast-paced, no-BS shooters. No more huddling behind the nearest waist-high wall and occasionally popping my head out to fire at a distant gunner. I want to get out there, feel the wind in my face, and look my enemies in the eyes before I gib them messy. I’m still waiting for the rest of the triple-A industry to catch up in this regard – even Bethesda’s own Wolfenstein series leans a little too heavily on stealth and other such nonsense – but in the meantime, a number of indie devs have heeded the call.