At Least There’s No Tower Climbing
HIGH A duel against a player of equal skill level.
LOW What passes for a single-player campaign.
WTF “You cannot join this session because it is full.” Then why did you put me there, game?!
A few months ago, I played the alpha build of For Honor, Ubisoft’s multiplayer-centric knights-versus-Vikings-versus-samurai dueling game. I mostly loved it for its authentic-looking visual design and deceptively deep combat engine, but had some concerns regarding its accessibility and barrier to mastery.
Ubisoft was recently kind enough to invite GameCritics to take a look at their upcoming knights vs. vikings vs. ninjas brawler For Honor. I was able to get my hands on a few missions from the campaign, and also went a few rounds in the multiplayer arenas. This was my first time ever playing the game, and it clearly showed as For Honor requires more than button mashing to master.
For the last few days, I’ve been putting time into one of my most-anticipated titles — For Honor, from Ubisoft Montreal.
Although the game isn’t out yet (it’s currently due to release in February 2017) Gamecritics was given some “alpha” codes to get an early hands-on. A number of features were disabled and large portions of the content were not available, but this limited slice gave a very good idea of what the full title will deliver… And it’s kind of awesome.
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