Genocide From The Other Side

HIGH The crazy cool aesthetic of dark demonic warfare.
LOW I swear I clicked on that correctly…
WTF Standard missions are “Impossible” difficulty.
HIGH The crazy cool aesthetic of dark demonic warfare.
LOW I swear I clicked on that correctly…
WTF Standard missions are “Impossible” difficulty.
Living as we are in the golden age of simulation games, there is seemingly no end to the blue-collar jobs that players can dabble in from the safety of their own couches. Whether they long to sample life as a medieval shopkeeper, a city bus driver, or even a mushroom prospector, there’s something out there to help them live their dreams.
HIGH A fascinating world to explore.
LOW Too much running around towards the end.
WTF An abusable enemy aggro radius.
HIGH The Nanotech Cult’s power plant stronghold.
LOW The boss featured on the cover art is ludicrously annoying.
WTF Hey, is that the star of the first game?!
A new entry in the ‘dour and grave’ subgenre of action/adventure games, A Plague Tale: Innocence takes players back to medieval France, when everything was filthy, war was an ever-present threat (and perhaps not coincidentally) a horrific disease was killing people by the millions. Whatever else can be said about the game, it comes by its ominous tone honestly — the setting doesn’t really allow for anything else.
Welcome to This Is Not A Review. In these articles we discuss general impressions, ideas and thoughts on any given game, but as the title implies, it’s not a review. Instead, it’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z.
The subject of this installment: Space Hulk: Tactics, developed by Cyanide and published by Focus Home Interactive.
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