To convey a sense of Warhammer 40K‘s enormous impact on videogames, all I have to do is say the words “space marine”.
Not So Simple And Not Just Planes
HIGH A combo of stock/procedural parts for great elasticity in building.
LOW Lack of a proper multiplayer mode.
WTF Why is my submarine flying?
Meditative is a good word for it. Passive, or chill. Relaxing.
These are all strong ways to describe a particular style of experiential title which drop players in a location, pipe in soothing music, and let them drift through a world with no goals, objectives, checkpoints, or foes. Fugl‘s particular angle on this is to capture the thrill of flying. Despite quite a few technical issues at the moment, it’s well on its way.