Unpolished And Unrewarding
HIGH Flexible difficulty via buffs and debuffs.
LOW The hitboxes are beyond inconsistent.
WTF Poison makes everything (even bosses!) go down in one hit.
The recent Far Cry games tend to have a split personality when it comes to their tone. One moment, they’re an insane, drug-fueled episode of Looney Toons with swirling colors and apparitions appearing from nowhere. The next, they’re a somber look at the terror of conflict, and how society can fall apart with a nudge in the right place. It’s an odd dichotomy that works surprisingly well for the series, and Far Cry 5 looks to carry on that same tradition.
When I wrapped up the original Q.U.B.E., I didn’t see where a sequel could go. There was a giant cube, it was going to destroy the earth, some heroic astronauts put a stop to it via an elaborate series of jumping and physics puzzles, roll credits.
I massively underestimated the developers, because it turns out that there’s a huge amount of story left to tell,and Q.U.B.E. 2 outdoes its predecessor in every possible way.