HIGH Sublime presentation of the grimdark future.
LOW Repetitive gameplay across the same locales.
WTF Euw Nurgle, the Chaos god of disease (I’m a Tzeentch guy)
HIGH Sublime presentation of the grimdark future.
LOW Repetitive gameplay across the same locales.
WTF Euw Nurgle, the Chaos god of disease (I’m a Tzeentch guy)
HIGH Brilliant voice acting.
LOW The setpieces.
WTF This platforming is so bad.
HIGH Nightmarish imagery and enemies.
LOW A shortage of fantastical fungus powers.
WTF is the Winters motto.
HIGH INDUSTRIAL ACTION!!!
LOW A frequent bug that makes it impossible to complete a shift.
WTF In the future, ‘no plastic’ is a fancy diet.
Welcome to This Is Not A Review. In these articles we discuss general impressions, ideas and thoughts on any given game, but as the title implies, it’s not a review. Instead, it’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z.
The subject of this installment: Nemezis: Mysterious Journey III, developed by Detalion Games S.A. and published by Playway S.A. and Detalion Games S.A.
As the release date of Ghostwire: Tokyo approaches, we’ve now been able to get hands-on time with the final version. While we’re only allowed to talk about the first two chapters (which cover much the same ground as our hands-off preview from last month) being able to play for ourselves has allowed for us to take a different approach in the same general area. And honestly, it’s looking quite promising at this point.
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