HIGH Repeatable outposts.
LOW Forgettable villians in a series known for memorable ones.
WTF The Aurora Borealis? At this time of year? At this time of day? In this part of the country?
Earlier this month, GameCritics was invited to a preview event featuring Far Cry: New Dawn, and the first thing I noticed about it was how colorful it was. Not that its predecessor Far Cry 5 was a bland game — far from it. It’s just that in New Dawn, nature seems to have taken on a more […]
HIGH It appeared to be uncharted territory for a first-person title…
LOW … until I realized it was sort of identical to any other Far Cry title.
WTF Monosyllabic grunts kill the rom-com subplot.
Old friend Darren Forman stops by to discuss 50% of Street Fighter V. Why 50%? Because the other half apparently hasn’t been released yet. Comedy! Plus Brad embraces his inner caveman in Far Cry Primal, and Chi marvels at Chun Li’s fashion choices. Featuring Richard Naik, Chi Kong Lui, Brad Gallaway, and Darren Forman.
Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.
HIGH Flying the buzzer low over the foothills, seeing a herd of deer chased by a pack of wolves.
LOW In the middle of a successful stealth approach to a major mission, I clipped through a rock and drowned inside it.
WTF "Scream for me! Scream so I know how you sound in hell!"
HIGH When "Power Core" plays during intense moments.
LOW Dying because the healing animation takes too long to finish.
WTF Pretty much the entire game, but in a good way.
Buck is a peculiar hitman in Far Cry 3. Apparently employed by the game's big bad, Hoyt, Buck has an interest in men, and in ancient Chinese artifacts. As it happens, he presently "owns" one of protagonist Jason Brody's male friends, and will exchange him if Jason retrieves a ceremonial knife originating from the treasure ships of Zheng He. Since Jason needs the knife for another purpose, it is obvious from the beginning of the adventure that he will come away from Buck's tasks with both friend and knife. That's how these games work, and Far Cry 3 is relentlessly conventional in that respect.
Several weeks ago Seb Wuepper posted a critique of Far Cry 3's design at Gameranx that I did not find compelling. Wuepper's argument reads less like criticism of Far Cry 3's design per se than a complaint about the fact that this game is not Far Cry 2. I am sympathetic to his point because I also prefer Far Cry 2. However, I don't feel that not being some game I like more is a fundamental argument against design quality.
HIGH Taking out an entire encampment of privateers at close range without being detected.
LOW The final mission in the "Buck" sideplot is just gross.
WTF Can I please face one major boss I don't kill in an apparent hallucination?
HIGH Leaping off a zipline and driving a machete into one pirate, then slashing his friend's throat before he realizes what's happening.
LOW Being asked to make one of the stupidest endgame choices in history.
WTF Okay, that's a lot of Komodo Dragons all in one place.