A Killer Among The Stars

HIGH The writing continues to be outstanding.
LOW Some sidequests feel like obnoxious padding.
WTF No one else notices the infected citizens? No one?
HIGH The crisscrossing tale of a corporate cover-up.
LOW Zero onboarding assistance after a year.
WTF The speech check challenges seem unusually difficult?
Brad Gallaway recently rolled out a new column titled This Is Not A Review. In it he discusses general impressions, ideas and thoughts on any given game he’s playing, but not reviewing. It’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z. I’m hijacking his column to offer my impressions on Fallout 4‘s latest DLC — Vault-Tec Workshop, which is developed and published by Bethesda for Xbox One, PS4 and PC.
HIGH New cosmetic settlement items
LOW No new quests to justify the new items
WTF Bethesda's still pushing the weakest part of Fallout 4—the settlements
HIGH Robot companions' sassy dialogue
LOW Not enough new weapons
WTF Turning sweet little Curie into a lethal monster
Fallout. Fallout never changes.
HIGH Detective Valentine is charming and entertaining
LOW Shooting mechanics too weak to be a proper shooter, RPG mechanics too shallow to be a proper RPG
WTF Oh, it's the same "tracing through disconnected memories" scene that we've played in Dishonored, Assassin's Creed, Life Is Strange…
HIGH Primary colors.
LOW The eleventh-hour plot twist that's supposed to tie all the threads together.
WTF An NPC calling my character "Mike" with full voice acting.
Recent Comments