Tag: Fallout

Wasted Review

Like your time

Wasted

HIGH Taking out an S.O.B. Purifier

LOW Losing everything because I took the wrong fork at the start of a level.

WTF This is the grossest take on Richard Nixon ever, right?


This Is Not A Review: Fallout 4 Vault-Tec Workshop DLC

FO4_Experiment

Brad Gallaway recently rolled out a new column titled This Is Not A Review. In it he discusses general impressions, ideas and thoughts on any given game he’s playing, but not reviewing. It’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z. I’m hijacking his column to offer my impressions on Fallout 4‘s latest DLC — Vault-Tec Workshop, which is developed and published by Bethesda for Xbox One, PS4 and PC.


Fallout 4 Second Opinion

Fallout. Fallout never changes.

Fallout 4 Review Screenshot

HIGH Detective Valentine is charming and entertaining

LOW Shooting mechanics too weak to be a proper shooter, RPG mechanics too shallow to be a proper RPG

WTF Oh, it's the same "tracing through disconnected memories" scene that we've played in Dishonored, Assassin's Creed, Life Is Strange

Fallout 4 Review

An A-Bomb for Effort

Fallout 4 Review Screenshot

HIGH Primary colors.

LOW The eleventh-hour plot twist that's supposed to tie all the threads together.

WTF An NPC calling my character "Mike" with full voice acting.

GameCritics.com Podcast Episode 89: A Fallout Sojourn

Our first off-week adventure takes us into the land of Fallout. A lively debate on Fallout 3 versus Fallout: New Vegas gets top billing, and then we compare the Fallout of today to the Fallout of the past, and try to find out if the old spirit still lives, Featuring Richard Nak, Chi Kong Lui, Brad Gallaway, Tim "The Gambler" Spaeth, and Darren Forman.

Download: Right click here and select "Save Target As…"
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Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.

You can’t always CYOA

Fallout 3 Screenshot

Something interesting I noticed this year was a trend of push-back against "choice" games in which the player did not get to control every outcome. The two biggest examples which spring to mind are, of course, The Walking Dead and Mass Effect 3.