Sometimes The Past Should Be Forgotten
HIGH Some of the writing is great.
LOW It’s visually messy, and has terrible technical performance.
WTF Why is this on the Switch?
Brad Gallaway recently rolled out a new column titled This Is Not A Review. In it he discusses general impressions, ideas and thoughts on any given game he’s playing, but not reviewing. It’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z. I’m hijacking his column to offer my impressions on Fallout 4‘s latest DLC — Vault-Tec Workshop, which is developed and published by Bethesda for Xbox One, PS4 and PC.
HIGH New cosmetic settlement items
LOW No new quests to justify the new items
WTF Bethesda's still pushing the weakest part of Fallout 4—the settlements
HIGH Robot companions' sassy dialogue
LOW Not enough new weapons
WTF Turning sweet little Curie into a lethal monster
Fallout. Fallout never changes.
HIGH Detective Valentine is charming and entertaining
LOW Shooting mechanics too weak to be a proper shooter, RPG mechanics too shallow to be a proper RPG
WTF Oh, it's the same "tracing through disconnected memories" scene that we've played in Dishonored, Assassin's Creed, Life Is Strange…
HIGH Primary colors.
LOW The eleventh-hour plot twist that's supposed to tie all the threads together.
WTF An NPC calling my character "Mike" with full voice acting.
Our first off-week adventure takes us into the land of Fallout. A lively debate on Fallout 3 versus Fallout: New Vegas gets top billing, and then we compare the Fallout of today to the Fallout of the past, and try to find out if the old spirit still lives, Featuring Richard Nak, Chi Kong Lui, Brad Gallaway, Tim "The Gambler" Spaeth, and Darren Forman.
Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.
Something interesting I noticed this year was a trend of push-back against "choice" games in which the player did not get to control every outcome. The two biggest examples which spring to mind are, of course, The Walking Dead and Mass Effect 3.