The original Everspace – which I Did Not Review back when it came out – was something of an oddity. A space combat roguelike, it inserted some pretty stunning production values into a subgenre that, at the time, was largely confined to low-budget indie projects. We got the gorgeous vistas and exciting dogfights of a modern Freespace successor, but folded and fitted into a digestible run-based structure.
Welcome to This Is Not A Review. In these articles we discuss general impressions, ideas and thoughts on any given game, but as the title implies, it’s not a review. Instead, it’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z.
The subject of this installment: Everspace, developed and published by Rockfish Games.
Rockfish Games, the developer of space-shooter Everspace, should thank No Man’s Sky in their credits. Why? By virtue of the work from Hello Games being a disaster from the moment it launched, Everspace not only garnered press coverage interested in similar space-themed games, but has also been deemed a better title before it’s even launched. Granted, their work is nowhere near completion, but even in its Peter Brady phase, Everspace is showing many signs of trumping its overhyped competition.