We try our best to keep things positive, but Tim screws it up in the home stretch. The topic is "New RPG's We (Mostly) Love" and that means Dragon Quest IX, Etrian Odyssey III, Puzzle Quest 2, and DeathSpank. Guess which one we don't love! Plus we premiere a new segment: "Quote of the Week." With Chi Kong Lui, Brad Gallaway, Mike Bracken, and Tim "Spahnk" Spaeth.
Still playing Etrian Odyssey 3. Still loving it. Believe it or not, despite all the time I've been playing I have yet to defeat the first boss, but I hope to put him down tonight and move on to the next series of floors.
So DeathSpank is out. I saw it at the Penny Arcade Expo (PAX) last year and I couldn't see what all the excitement was about, but I was willing to give it the benefit of the doubt. Time went by, and I never saw anything that really caught my attention. Didn't see much on it at all, really. Then, all of a sudden, it's available for download and everyone in my Twitter feed is talking about it.
I'll be perfectly frank with you—I did not expect to like this game.
Grinding for experience, going broke buying equipment that only increases a character's strength by two points, drawing a map by hand through floor after floor of twisting labyrinth, and being crushed by random encounters in the first round of battle are not things that I generally look for in my RPGs. In fact, I would generally say that these are all characteristics of outdated game design best left in the 16-bit era and forgotten.