I Pretty Much Asked For This
HIGH Picking up a turret and pointing it at a wall.
LOW Those damn load times.
WTF The laughably hurried explanation for Adam having new augmentations.
HIGH There's satisfaction to be had in completing a mission without being spotted.
LOW Constantly hitting dead ends as I tried to get from point A to point B.
WTF Garrett is a master thief who can climb walls and towers, but he can't jump over a three foot pressure plate?
HIGH Garrett is flowing, smooth, dark and deadly.
LOW Too many illogical, immersion-shattering instances of weirdness.
WTF Where the hell does Garrett carry all the stuff he swipes?!?
HIGH This is the best version of Human Revolution available.
LOW SmartGlass features on Xbox 360 are completely broken.
WTF Occasional drastic pop-in that didn't exist in the original.
Criticism of Deus Ex: Human Revolution tends to be mostly directed towards its boss battles. That's fair, because they don't fit the game very well, but the overwhelming focus on these moments seems to have distracted people from an equally significant problem, namely that the game seems to fall apart in its final level.
Unlike previous entries in the Deus Ex franchise, Human Revolution has a clearly characterized protagonist. Except for his extremely dry sense of humor, J.C. Denton was essentially a blank slate for the player, and Alex Denton had even fewer set characteristics. Adam Jensen, on the other hand, comes into his game with a long, involved backstory and several pre-existing relationships.
HIGH Earning the Pacifist and Foxiest of Hounds Achievements in one run.
LOW Constantly dealing with low energy for augmentations.
WTF So I'm a corporate superspy who never… gets… supplied?
This week: The moderate highs and not-so-moderate lows of Deus Ex: Human Revolution, plus we remember what made the original so special. Also: Gears of War 3, Tim takes five minutes off, and we share our picks for dream HD remakes. Featuring Chi Kong Lui, Brad Gallaway, Mike Bracken, Richard "The Logician" Naik, and Tim Spaeth. Special thanks to RandomRob for composing this week's break music!
Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.