
Gamecritics Reviews: Enhanced Information On Accessibility

Michael DeSanta is an angry, broken man.
His wife and children have deserted him. His wealth does not satisfy him. His return to a life of crime—while initially invigorating—has landed him in an interagency war between the FIB and the IAA. It's also brought Trevor Phillips back into his life, forcing him to confront the sins of his past in a way he hoped he would never have to.
1995's EarthBound (SNES) is a widely known and beloved game, but one that sold so poorly upon release that it's probably beloved by significantly more people now than ever bought the original cartridges.
After more than 12 years of writing about console video games—ranging from game reviews to sales analysis—I am officially "retiring." I use quotation marks because I can't really retire from something that I didn't really do for a living… but it's been more than 25% of my life, and the time has come to hang up my keyboard and step away… for good, this time.
Playing Tales of Xillia made me think of Final Fantasy, which was probably not the intended effect.
Pretty interesting—and sad—news coming out of Electronic Arts as the company has thrown in the towel on its college football video games after a twenty-year run that began back in 1993 as Bill Walsh College Football.
I hate Firefly pendants. I don't really hate anything intrinsic to the pendants, of course. They're much too boring for that.
In the wake of Microsoft's unpopular and ultimately reversed turn towards invasive DRM and daily activation requirements, there has been a renewed discussion of the economic challenges of AAA development and the supposed danger that used games posed to the industry. The standard excuse that it's too great a challenge to create games that achieve players' graphical expectations while still selling enough games to be economically viable in the context of a console exclusive has been trotted out, and as usual it is false, or at least lacking in perspective.
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