A Melodramatic Return To Form
HIGH The gameplay is both speedier and more grounded in physics.
LOW The Journey has already jumped the shark.
WTF Floating corner kick reticles are evil and must be punished.
HIGH A solid card-based mode that doesn't feel out of place.
LOW EA may have gone to the rehash well one too many times.
WTF Again, a CARD TRADING MINIGAME THAT DOESN'T SUCK
HIGH Logging in to see you've earned credits when friends failed to beat your scores.
LOW Dropping into another bottomless pit a hundred yards from the finish line.
WTF Why does reversing time only affect me and not anyone else?
HIGH Brian Kenny's soft hair reporting on my last fight.
LOW Controlling a fight for nine rounds, only to be instantly knocked out by poor collision detection.
WTF The feeling of watching my boxer, with my face, get pummeled mercilessly into unconsciousness.
I think it would do most developers well to remember that every videogame is someone's first videogame. NHL 08 is the most egregious example I've seen of this problem in a long while. It's a wonderful hockey simulator that, through its total unwillingness to instruct me on how to play, proved far more frustrating than I'm sure the developers had hoped.
According to ESRB, this game contains: Mild Violence
It comes down to balance and harmony of the formula elements, and the Need for Speed Underground series has been the Zen master. The sequel, Need for Speed: Underground 2, continues the success of its predecessor and gets so many things right that after awhile I lost count and basked in gaming nirvana.
According to ESRB, this game contains: Mild Lyrics, Suggestive Themes
The quality of the gameplay was frequently overridden by those niggling little annoyances that all too often dictate how we remember a game in the long run.