Tag: Dynasty Warriors

GameCritics.com Podcast Episode 40: In Defense of Too Human and Dynasty Warriors

It's all led up to this. Tim defends Too Human. Chi defends Dynasty Warriors. Who will live? Who will die? Find out in this, the second half of our "Out Of Our Comfort Zone" extravaganza. With Chi Kong Lui, Brad Gallaway, Mike Bracken, Richard Naik, and Tim "No Singing This Time" Spaeth.

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Topics discussed:

Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.

GameCritics.com Podcast Episode 32: Lost Planet 2, Final Fantasy XIII and how to keep old franchises fresh

Did you miss us? We missed you. After a tearful reunion, Brad tells us about his trip to see Lost Planet 2, Mike offers his unique take on Final Fantasy XIII (finally!), and we examine the challenges faced by decades-old franchises. With Chi Kong Lui, Brad Gallaway, Mike Bracken, Tim Spaeth, and Tingle.

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Read: Transcript

Topics discussed:

  • Lost Planet 2
  • Final Fantasy XIII
  • Dynasty Warriors: Strikeforce
  • The Legend of Zelda
  • Shin Megami Tensei

    Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.

Dynasty Warriors 6 – Review

Read review of Dynasty Warriors 6Even before I played Dynasty Warriors 6, I was dreading having to write this review. For a critic, there's nothing worse than having to review games that we really like (yes, I'm a fan). Contrary to popular belief, critics do try to enjoy ourselves and we don't point out flaws for the sake of being negative.

Dynasty Warriors 5 – Review

This review is for all the Dynasty Warriors-haters (which appear to be mostly people from the Western hemisphere). Dynasty Warriors 5 isn't all that different from part 4 which wasn't all the different from part 3.

Dynasty Warriors 3 – Review

Dynasty Warriors 3 is, at its core, what many old-school gamers call a beat-em-up. In the tradition of coin-op classics like Double Dragon and Final Fight, a beat-'em-ups most distinguishing characteristic is usually the endless hordes of computer opponents a player must combat (usually with fists, weapons and anything else a player can get his hands on) and the repetitive nature of the gameplay which is usually tantamount to a wholelotta button-mashing.