Already widely praised by critics and fans alike as the main reason to own a Sega Dreamcast system, I was extremely looking forward to continuing my 'education' with the home translation of the two-player competitive arcade fighter. But much like the first day at any new school, I didn't get off to such a good start. I had some serious reservations and what appeared promising at first was starting to look an 'incomplete' grade.
According to ESRB, this game contains: Animated Violence, Suggestive Themes
Soul Calibur is simply a joy to watch, but thankfully, it's even more fun to play. The moves are easy to pull off (that scores big with me every time) and look great while they are being performed. And they all flow into each other without much any interruption in the animation (my personal thanks to the motion capture people and programmers).
The home version of House Of The Dead 2 is a pixel-perfect console port of Sega's popular arcade gore-fest franchise and as far as light-gun shooters go today, it's as straight forward as it gets. You won't find heated 2-player competition like in Point Blank, no ducking feature like in Time Crisis, or any attribute build-ups like in Elemental Gearbots.
According to ESRB, this game contains: Animated Blood & Gore, Animated Violence
I'll say one thing for House Of The Dead 2, it's easy to get into. Who needs a training mode in a game where you just point and shoot? I will argue for the addictiveness of the game because I think it is more so than Chi did.
Through wildly imaginative characterizations that has more personality than Don King hyping his latest promotion, Rumble makes it easy to forget all the technology in favor of a vivid boxing microcosm. Rumble is a world that comes complete with heated ring rivalries, larger than life egos, and trash-talking bravado worthy of Mike Tyson after one of his 'patented' first round knockout (remember those?).
According to ESRB, this game contains: Animated Violence
I can't disagree with any parts of Chi's review. As arcade boxing games go, I really thought only Nintendo could effectively create unique and oddball boxers in a great playing boxing game, but in this case, Midway has done a superb job in matching Nintendo's best efforts.
What impressed me the most about Legends was that it has an old car comfort, but with a new car smell. Legends has all the "old-school" button-mashing, destroying-everything-on-the-screen gameplay but now it comes with flashy 64-bit graphics, loud sounds, huge bosses, and over-the-top spells and special effects.