Tag: Dream Factory

UFC: Tapout – Second Opinion

I disagree with Mike on his assessment of UFC Tapout's fighting engine. True, the standing game is not full of dazzling combos, but this is the point, to make a skill out of prediction. Its almost an art to watch for openings in your opponents attacks, and suddenly grab a limb out of the air to slam their body into the ground.

UFC: Tapout – Review

I remember a number of years ago, when the Ultimate Fighting Championship (UFC) was still in its infancy, the violent and controversial tournament made its way to my hometown. The night of the show, a local, highly experienced and well respected martial arts instructor was asked for his opinion of the tournament. He replied that it is not real martial arts not because the fighters lack technique, but because the martial arts are not really about fighting.

The Bouncer – Second Opinion

I struggled to understand where the game was coming from conceptually, and what it was trying to achieve as an interactive experience. Still, despite poor word of mouth from the press and gamers alike, I still gave The Bouncer the benefit of the doubt. In the process of playing through the game for the purposes of my review and enjoyment, I tried to look at it from different angles, but no matter which context I tried to look at it from, it still pretty much stank up da house.

The Bouncer – Review

Everything old is new again. A few hardware generations ago on older machines, there were a string of titles which were really nothing but a lot of low-quality full-motion video (FMV) packaged to fool people into thinking they were actual games. While the definition of what is or is not a "game" doesn't exactly have any rules carved in stone, it's pretty safe to say that those titles were more B-movie than anything else.