Been There, Done That, Wanna Do It Again
HIGH Getting out of narrow passages and into open space.
LOW Repetitive corridors and a dead multiplayer scene.
WTF I’m in Ancient Egypt now, and I don’t know why.
I’ve been the owner of a Vive for little more than a week so forgive me if I’m stating the obvious here, but I’m noticing that the games most well-suited to VR are the ones where the developers don’t need to contrive some bizarre replacement for walking. By and large, if the main character doesn’t have an excuse to be standing or seated, we’re forced to either teleport around awkwardly or risk motion sickness.