Big Drunk Satanic Massacre, as evidenced by its cheeky title, is primarily concerned with eliciting a chuckle at its various excesses.
Two years ago, the overwhelming reaction to id Software’s amazing Doom reboot confirmed that there is a very real thirst, in this day and age, for old-school, fast-paced, no-BS shooters. No more huddling behind the nearest waist-high wall and occasionally popping my head out to fire at a distant gunner. I want to get out there, feel the wind in my face, and look my enemies in the eyes before I gib them messy. I’m still waiting for the rest of the triple-A industry to catch up in this regard – even Bethesda’s own Wolfenstein series leans a little too heavily on stealth and other such nonsense – but in the meantime, a number of indie devs have heeded the call.
I recently played id Software’s new Doom. I found it to be an exhilarating, agile shooter whose pace will most likely leave me seeking more of the same from other shooters in the future. However, the blistering pace nearly came to a forced halt a few times during the campaign.