Tag: Doom

Amid Evil Preview

Two years ago, the overwhelming reaction to id Software’s amazing Doom reboot confirmed that there is a very real thirst, in this day and age, for old-school, fast-paced, no-BS shooters. No more huddling behind the nearest waist-high wall and occasionally popping my head out to fire at a distant gunner. I want to get out there, feel the wind in my face, and look my enemies in the eyes before I gib them messy. I’m still waiting for the rest of the triple-A industry to catch up in this regard – even Bethesda’s own Wolfenstein series leans a little too heavily on stealth and other such nonsense – but in the meantime, a number of indie devs have heeded the call.


DOOM VFR Review

I Am The Weapon

HIGH Watching a Mancubus’ spine flop around after leveling it with a particle beam.

LOW Trying to navigate levels with the Move controllers.

WTF Just ten original DOOM levels? Can you please sell me the rest?


Doom Review (Switch)

 Hell To Go

HIGH Doom on a handheld! And it’s okay!

LOW The font size is way too small for the Switch’s screen.

WTF I’m still distracted by the “demonic voice” sounding like Dr. Claw.


Doom’s Bosses Can Go Back to Hell

DoomCyber

I recently played id Software’s new Doom. I found it to be an exhilarating, agile shooter whose pace will most likely leave me seeking more of the same from other shooters in the future. However, the blistering pace nearly came to a forced halt a few times during the campaign.


DOOM (PC) review

DOOM! Shake, shake, shake the room!

Doom02

HIGH It’s… it’s Doom! A real, modern Doom game!

LOW These gun sound effects are a little underwhelming.

WTF Why didn’t I pick Ultra Violence first time through?


Doom (PS4) Review

Doom. Doom never changes

DoomPS4

HIGH Remembering to use the one-hit kill chainsaw in a tight spot

LOW Frustrating boss fights

WTF Antagonist Olivia Pierce looks like Tilda Swinton