My Mind Is A Safe

HIGH Fantastic writing and production…
LOW …hampered by distracting lip-sync issues.
WTF How was I in the minority when it came to making that choice??
HIGH: Rewind feature adds depth to choice making, lovely art style
LOW: Minor audio issues, gameplay is a bit flat
WTF: The random Ferris Bueller's Day Off reference
In the wake of Microsoft's unpopular and ultimately reversed turn towards invasive DRM and daily activation requirements, there has been a renewed discussion of the economic challenges of AAA development and the supposed danger that used games posed to the industry. The standard excuse that it's too great a challenge to create games that achieve players' graphical expectations while still selling enough games to be economically viable in the context of a console exclusive has been trotted out, and as usual it is false, or at least lacking in perspective.
HIGH Fantastic visual style.
LOW The invisible mutants. So many invisible mutants.
WTF For a game about memory, there are precious few memory-rewrite sequences.
Completely new intellectual properties are a rarity these days. New ones starring female lead characters are even rarer. Thanks to Capcom picking up publishing duties, Remember Me from French developer DONTNOD Entertainment will be making its way to the United States on June 4. In addition to satisfying both of those criteria, It also looks like a great action title with some interesting ideas, so Jean-Maxime Moris, co-founder and creative director of DONTNOD Entertainment was gracious enough to answer the questions we had about the dynamics of crafting a female-led title and how the game's "memory" theme applies to gameplay.
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