According to ESRB, this game contains: Blood, Strong Language, Violence
Tag: DMA Design
To say that GTA3 has been critically well received is an understatement of gargantuan proportions. Since the short time of its release, the game is already being heralded not only as the game-of-the-year, but also a groundbreaking artistic masterpiece that qualifies for the ever-diminishing title of "greatest game of all-time."
As the years go by, video games constantly strive for higher levels of realism. The line between the real world and the video game world is starting to blur with the current level of technology in today's gaming hardware. The advancements in AI, heightened graphics, the ultimate switch to 3D, and the medium on which the data is carried are just some of the things that allow the video game industry to not just create games, but simulations.
According to ESRB, this game contains: Animated Violence
Wild Metal for Sega Dreamcast, however, would definitely pique my dad's interest. There's nothing complicated here—it's a 3D shooter that puts you in the driver's seat of a futuristic battle tank and lets you blow a lot of stuff up. While the game comes up short in some crucial areas, its tight focus on convincing tank warfare is enough to get Wild Metal noticed.
I have a fondness for games where simple, focused gameplay takes precedence over other aspects of a game. It's a trademark of DMA where graphics, sound and even plot take a backseat to the gameplay. One of my favorite games is a DMA title that was released on the Super Nintendo called Uniracers. There was no premise or plot, instead the whole objective was to race against other unicycles while performing tricks (similar to Nintendos Excitebike), and I loved it.
According to ESRB, this game contains: Animated Violence, Strong Language, Suggestive Themes
Before Carmageddon, Postal, or Kingpin shocked and mortified parents and congressman alike, a small title entitled Grand Theft Auto was released upon an unsuspecting public. Right off the bat, it doesn't take a genius to tell what the game is about; you play as bad guys who stole cars to do bad things with them. It quickly won the hearts of more than a few gamers, who reveled in this opportunity to be a common street thug out to do no good. This is not surprising, however, because to most, though they won't openly admit it, it was a dream come true.
I never cared for the original premise of car-jacking and thuggery for the sake of being able to do so, but in the sequel, the idea of operating in a consequential world with gangland loyalties was intriguing to me. Too bad the whole notion goes totally wasted on a game with so many defects that I barely know where to start.