Bring A Gun To A Swordfight
HIGH The ‘Death Gun’ fight.
LOW Not being able to shoot up while flying foes can shoot down.
WTF I’m not super-clear on what the purpose of ‘Kiriko’ was.
HIGH Rainbow Mika is amazing. No doubt about it.
LOW Several months on, and online matches are still taking too long to hook up.
WTF So many online Ryus. So. Many.
HIGH Each match looks like a scene straight from the anime
LOW Simplistic play, unreliable controls, and inconsistent checkpoints make matches feel unfair
WTF Local multiplayer and matches against the AI are hidden in a remote corner of the story mode
HIGH Seeing all of Dragon Ball Z: Budokai's story mode in bright, shiny HD; Reversible cover art!
LOW Seeing Dragon Ball Z: Budokai 3's boring story mode in flat, static HD; Cheap AI.
WTF The AI abuses the crap out of the fact that combat starts when "FIGHT" appears, not when it fades like most other fighters—cheap first hits for everyone!
Glowing people hovering in mid air, screaming about power levels. In a very real sense, that's all every episode of Dragon Ball Z was about. Sure, every now and then, the characters would take a break from all the bellowing to get into world-shattering martial arts battles, but for the most part, fans came for the awkward dialog and broad characterizations. It's Dragon Ball Z: Burst Limit's ultimate triumph that at long last, fifteen years into making fighting games based on the franchise, a developer has finally grasped the thing that makes Dragon Ball Z wonderful, and implemented it.
According to ESRB, this game contains: Animated Blood, Cartoon Violence
According to ESRB, this game contains: Violence
Fighting games are a bit of a strange contradiction, because they really seem like they should be the most accessible genre. After all, just jumping into a single fight is the epitome of the casual gaming experience. Of course, since most fighting games have incredibly steep learning curves, this doesn't work quite the way it should.