Tag: Digital Extremes

Warframe Update: Fortuna Expansion & Switch Port

On December 11th, Digital Extremes released the next big content patch for their hit MMO shooter, Warframe. Titled “Fortuna”, this update brings vehicles, new characters, items, and a whole new open-world area. This content also incorporates brand-new systems, giving first-timers and veterans alike something to check out.


Switch Owners: Warframe 101

Hearing lots of buzz about Warframe but you don’t know much about it? No worries! This basic primer has all the info you need to hit the ground running and become a badass space ninja in no time!


Warframe Update: Mask Of The Revenant

On September 13, Digital Extremes released new content on PS4 for their hit MMO, Warframe. This update focuses on the new addition to the cast, the playable character Revenant. A new gun and a few minigames came bundled in the patch as well. The patch is available for free to all players.


Warframe: The Sacrifice And Fortuna

Recently Digital Extremes released another update for their hit online title, Warframe. The update centers around a new narrative-driven quest, “The Sacrifice”. Additionally, at Tennocon 2018 the team revealed Fortuna, a new game area loaded with never-before-seen features, breathtaking alien landscapes, and a whole new game mode!


Warframe Review

Better Late Than… Early

HIGH Wallrunning and gliding undetected past laser security systems.

LOW Getting through the initial haze of learning all the ins and outs.

WTF Wait a minute, this red spot on my neck was not there yesterday…


What’s Up With Warframe?

These days, thanks to patches, bug fixes and updates, I’m fairly convinced that the best time to play any game is at least year after release. In the case of Warframe from Digital Extremes, perhaps it’s more like… Four years?


BioShock 2 would have made great DLC

BioShock 2 Screenshot

Thanks to the current lull in big releases (thank goodness!!) I had enough time to start and finish BioShock 2 without putting my review schedule in jeopardy.

If you missed it, here's my review of the original BioShock. As heretical as it may seem to some, I wasn't completely in love with the game. Don't get me wrong—it was certainly an enjoyable experience that I don't regret, but it didn't impact me or make the same impression that it apparently did for the majority of people who played it. As a result, I didn't have very high expectations for the sequel, and I didn't feel very disappointed when credits rolled.

I think I'm going to actually pen a Second Opinion on it so I won't spill all my thoughts here, but I think in a nutshell it would have been the world’s best DLC if it had been half as long and had increased the role of some of the peripheral characters. Being a Big Daddy was a great idea, but it didn't feel very different from being the main character of the first game. In fact, the game suffers from a feeling of sameness overall, with the few creatively bright spots going mostly unexploited.

It certainly wasn't bad, I just think the developers' sights were set a bit low.