On December 11th, Digital Extremes released the next big content patch for their hit MMO shooter, Warframe. Titled “Fortuna”, this update brings vehicles, new characters, items, and a whole new open-world area. This content also incorporates brand-new systems, giving first-timers and veterans alike something to check out.
Tag: Digital Extremes
Recently Digital Extremes released another update for their hit online title, Warframe. The update centers around a new narrative-driven quest, “The Sacrifice”. Additionally, at Tennocon 2018 the team revealed Fortuna, a new game area loaded with never-before-seen features, breathtaking alien landscapes, and a whole new game mode!
On January 23, developer Digital Extremes dropped a new update for their massively successful space ninja game, Warframe. A whole slew of new content was added — here’s a quick breakdown.
Rapture Without Reason
HIGH Guiding Little Sisters to Adam-filled corpses.
LOW Being a Big Daddy doesn't feel very Big or Daddy.
WTF Does anybody really sit and listen to all those audio logs?
Thanks to the current lull in big releases (thank goodness!!) I had enough time to start and finish BioShock 2 without putting my review schedule in jeopardy.
If you missed it, here's my review of the original BioShock. As heretical as it may seem to some, I wasn't completely in love with the game. Don't get me wrong—it was certainly an enjoyable experience that I don't regret, but it didn't impact me or make the same impression that it apparently did for the majority of people who played it. As a result, I didn't have very high expectations for the sequel, and I didn't feel very disappointed when credits rolled.
I think I'm going to actually pen a Second Opinion on it so I won't spill all my thoughts here, but I think in a nutshell it would have been the world’s best DLC if it had been half as long and had increased the role of some of the peripheral characters. Being a Big Daddy was a great idea, but it didn't feel very different from being the main character of the first game. In fact, the game suffers from a feeling of sameness overall, with the few creatively bright spots going mostly unexploited.
It certainly wasn't bad, I just think the developers' sights were set a bit low.