The debate surrounding the notion of a lower difficulty setting in From Software’s latest game, Sekiro: Shadows Die Twice, has reminded me of another exceptionally difficult ninja game and how it handled a lower difficulty setting — Ninja Gaiden.
…Or, make it manageable.
The options made this game finishable
LOW Dying an absurd number of times right before the final run.
WTF Were all of those weird, glitchy flashes about?
A heavy, wrought iron gate slams shut behind as you enter an empty, circular arena. Control is wrested from you as an unskippable cutscene introduces an unspeakable, screen-filling horror. Its name slowly scrolls out along the bottom of your TV, a chyron forecasting your death. You’ve done this enough times to know that the only way out is through.