Many Highs. One Big Lo.
HIGH Hilarious, breakneck gameplay that continually offers new variety.
LOW Player models pale in comparison to the effects and environments.
WTF Lo Wang begins to get a little grating by the ten-hour mark.
Welcome to This Is Not A Review. In these articles we discuss general impressions, ideas and thoughts on any given game, but as the title implies, it’s not a review. Instead, it’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z.
The subject of this installment: STRAFE, developed by Pixel Titans and published by Devolver Digital.
HIGH Clearing an entire floor without taking a hit is incredibly satisfying.
LOW The randomness can make some playthroughs impossible to complete.
WTF Pop culture references, like the Nintendo zapper from Duck Hunt.
HIGH The silly dialogue made me laugh out loud
LOW It's constantly on the border between challenging and unfair
WTF Black-robed bullet-sponge ninjas
HIGH Chaotic shooting action ahoy!
LOW Too chaotic, actually.
WTF Pretty much the whole story mode.
HIGH The first time an Alien crawls out of the ground and savages a terrorist.
LOW Getting a bad draw of characters against the final boss… six times in a row.
WTF I almost feel bad about completely slaughtering everything as the Predator.
HIGH Beautiful production values, strong writing.
LOW The difficulty curve.
WTF Why have these writers not yet done a proper text-adventure game?
HIGH Every word coming out of Bunnylord's mouth.
LOW Sliding when I meant to take cover.
WTF "I'm going to get the one with chocolate sprinkles and bits of man in it."