Tag: Devil May Cry

DmC: Devil May Cry Review

Fanboys May Cry

DmC: Devil May Cry Screenshot

HIGH Comboing through a group of enemies like a tidal wave, leaving nothing but their shattered remains in Dante's wake.

LOW The penultimate boss fight is disappointingly pedestrian compared to the rest of the game.

WTF The battle against Bob Barbas is… is… it's…

Devil May Cry 4 – Review

Read Devil May Cry 4 ReviewWatching the balletic violence, the cinematic camera angles, and the endless transformations of characters into monsters, the fact became inescapable that as crazed and borderline incoherent as the story was, the developers cared far more about it then they did the sections of gameplay that happen in between the movies.

Devil May Cry 3 – Review

There's a moment halfway through Devil May Cry 3 when protagonist Dante battles a prostitute made out of bats (yes, a prostitute made out of bats). After defeating her, he's cradling her body in his arms when—poof—the bat-prostitute suddenly transforms into a purple electric guitar (yes, a purple electric guitar). What does the ever resourceful Dante do? Of course, he launches into an impromptu guitar solo.

Devil May Cry 3 – Second Opinion

It's interesting that Scott mentioned my quote about preferring games that revolve "around what you do, not how you do it" in regard to Devil May Cry 3 (DMC3) because I think this is one of the rare times when my usual stance doesn't apply.

Devil May Cry 2 – Second Opinion

The original Devil May Cry was the perfect antidote to the Resident Evil series. Instead of counting bullets the way a starving man counts bread crumbs, Devil May Cry gave me unlimited bullets. Instead of controlling the tank-like Resident Evil characters (turn, turn, turn, go forward), I had Dante, who moved with the style and grace of a Cirque du Soleil acrobat.

Devil May Cry 2 – Review

The most monumental loss is style. Too keep combat from being tedious and boring, Devil May Cry utilized an intricate system that encouraged players to take out enemies in some of the most creative ways seen in games today. Players were rewarded based on how stylishly they dispatched of their enemies.