It took nearly a decade, three console generations, and some "epic" help for gamers to get their hands on Too Human. This flawed gem from developer Silicon Knights was anything but a watershed moment for the developer. I believe this game failed with the core gaming demographic is because of two things: Denis Dyack and combat controlled by the right stick.
Tag: Denis Dyack
GameCritics.com Podcast Episode 68: Rayman Origins, X-Men Destiny, games writing for free
Surely we can't find anything negative to say about Rayman Origins, right? Errrrr…. Plus the truly uncanny X-Men Destiny (why hast though forsaken me, Denis Dyack?) and our take on whether games journalists should ever write for free. Featuring Chi Kong Lui, Brad Gallaway, Mike Bracken, Richard Naik, and Tim "Quack" Spaeth.
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Too Human Review
Too Human? Too Tedious
HIGH Fantastically creative re-imagining of Norse myths.
LOW The repetitive, soul-crushing flatness of the gameplay.
WTF Why does each part of the game feel like it doesn't fit with the rest?
GameCritics.com Podcast Episode 40: In Defense of Too Human and Dynasty Warriors
It's all led up to this. Tim defends Too Human. Chi defends Dynasty Warriors. Who will live? Who will die? Find out in this, the second half of our "Out Of Our Comfort Zone" extravaganza. With Chi Kong Lui, Brad Gallaway, Mike Bracken, Richard Naik, and Tim "No Singing This Time" Spaeth.
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Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.
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