This year at PAX West 2018, I had the chance to sit down with one of my favorite game developers, Hidetaka Suehiro — better known as Swery65. At the show he was promoting his Kickstarted project The Good Life, where a playable demo was on the show floor. Immediately before the show, he also announced a surprise second project, The Missing. We had a brief conversation about these two games as well as other topics with the help of an interpreter onstage at the Unties booth, and here’s what he had to say…
Tag: Deadly Premonition
I'm certain there's a great story to be told about the troubled six-year development of Deadly Premonition, and I'm even more certain that this interactive guide isn't the place to find it. It does, however, offer a degree of insight into the mindset of the man behind its madness, Hidetaka "Swery" Suehiro, and in places is every bit as esoteric as the game itself.
First Glances, Second Chances
HIGH "Let's re-release Deadly Premonition!"
LOW "Let's add a ridiculous story bit that confuses Joe Gamer even more!"
WTF "Let's charge for DLC when the game is almost exactly the same!"
Have You Seen the Special Editions, Zach?
HIGH Wow, the fighting controls are now on par with Silent Hill from 10 years ago!
LOW Not one technical flaw has been fixed. The framerate is worse.
WTF Who thought adding a terrible framing device was a good idea?
Just like Handel, the digital craftsman Hidetaka Suehiro seems equally excited, baffled, and reluctant to continue work on his most successful game yet, Deadly Premonition—a game that, dare I say it, could be a similarly-praised work hundreds of years from now. The game is being re-released this March as a PlayStation 3-exclusive entitled Deadly Premonition: The Director's Cut. I was lucky enough to be able to sit down with the man and his producer, Tomio Kanazawa, last week to discuss the details. It was an event that was sometimes as intentionally mysterious as the goings-on in the game's fictional hamlet of Greenvale, but thrilling nonetheless.
Earlier this evening, my oldest son and I were sitting together with PlayStation Portables (PSPs) in hand, team questing in Monster Hunter Freedom Unite. After a while, he randomly turned to me and gave me a big hug, telling me that I was the best dad ever. I asked him why.
It's the beginning of the new year, which means it's time to look at the high points offered by last year's games. So, without any further ado, let's get listing!
That's it. Play it ten times.
I have been accused of being a chauvinist for the cause of Deadly Premonition—that my love for the game eclipses any ability to think critically about its flaws. I don't believe this is the case, and I'm happy to admit it that the game is loaded with flaws.
In the last article I skipped over yet another fascinating detail of the game's story, but not without cause. I've previously discussed just how voluminous the game's supplemental material is, and how it's profoundly worth it for the player to take the time to fully explore Greenvale—there's one problem with it, however. In order to see everything, the game absolutely must be played twice.