Tag: Deadly Premonition

Interview With Swery65 — PAX West 2018

This year at PAX West 2018, I had the chance to sit down with one of my favorite game developers, Hidetaka Suehiro — better known as Swery65. At the show he was promoting his Kickstarted project The Good Life, where a playable demo was on the show floor. Immediately before the show, he also announced a surprise second project, The Missing. We had a brief conversation about these two games as well as other topics with the help of an interpreter onstage at the Unties booth, and here’s what he had to say…


Deadly Premonition: The Director’s Cut Preview / Interview with Hidetaka “Swery” Suehiro

Deadly Premonition's Hidetaka "Swery" Suehiro

Just like Handel, the digital craftsman Hidetaka Suehiro seems equally excited, baffled, and reluctant to continue work on his most successful game yet, Deadly Premonition—a game that, dare I say it, could be a similarly-praised work hundreds of years from now. The game is being re-released this March as a PlayStation 3-exclusive entitled Deadly Premonition: The Director's Cut. I was lucky enough to be able to sit down with the man and his producer, Tomio Kanazawa, last week to discuss the details. It was an event that was sometimes as intentionally mysterious as the goings-on in the game's fictional hamlet of Greenvale, but thrilling nonetheless.

The Benefits of Virtual Carpooling! (Deadly Premonition is the Game of the Year, Part 10)

Deadly Premonition Screenshot

In the last article I skipped over yet another fascinating detail of the game's story, but not without cause. I've previously discussed just how voluminous the game's supplemental material is, and how it's profoundly worth it for the player to take the time to fully explore Greenvale—there's one problem with it, however. In order to see everything, the game absolutely must be played twice.