HIGH If you've ever said "I wish Lara and Link would fight like Kratos and collect a lot of crap," your ship has come in.
LOW Death, as it turns out, is kind of a boring dude.
WTF Even in the Apocalypse, is falling through glitch-filled scenery acceptable?
Paint by Numbers
HIGH Nailing the perfect sequence of scythe combos and dodges during a fight.
LOW Having my reaper form cancelled out by a boss cut-scene.
WTF This game literally put me to sleep in the early hours.
Tonight, we talk games. Lots of games. Sleeping Dogs, Risen 2, Darksiders 2, Papo & Yo, Spec Ops, Way of the Samurai 4 and so many more! We're back and in full force, ladies and gentleman! With Chi Kong Lui, Brad Gallaway, Richard "Children must be taught to draw from birth" Naik, special guest Jeffrey Matulef and Dylan Collins.
Please send feedback and mailbag questions to podcast (at) gamecritics (dot) com.
I was invited to a special Darksiders II hands-on press event hosted by THQ taking place in San Francisco. Being a huge fan of the first game, I was glad to accept and in the interest of full disclosure, it should be known that airfare and hotel were provided. The day started with a brief talk from one of the developers giving an overview of the sequel, and what to expect. The attendees were then allowed about two hours to play through a large chunk of the game's first area.
Ending the World in Style
HIGH Beautifully cohesive and flows at a smooth, fast pace.
LOW Azrael's dungeon is too sloggy.
WTF Someone actually approved the sandworm room?