HIGH It’s an excellent 2D homage to the Souls series.
LOW The many, many platforming sections leading to an ambush.
WTF Wait, why is this boss suddenly here AGAIN?!
HIGH It’s an excellent 2D homage to the Souls series.
LOW The many, many platforming sections leading to an ambush.
WTF Wait, why is this boss suddenly here AGAIN?!
HIGH Finding out how the combat was supposed to work.
LOW The melee combat.
WTF Dolmen is a crystal, by the way.
HIGH It’s one of the richest open worlds ever created.
LOW Endless imvasions.
WTF Seriously, how is anyone supposed to figures these sidequests out?
During the (approximately) six hours I’ve spent in the Lands Between during the recent Elden Ring closed network test, my initially-high expectations were quickly met — and then surpassed with ease. The feeling I was left with after the trial period is one of genuine interest and intense anticipation to dive back in. It seems that not a single minute of the three full years FROM Software reserved to develop this vision went by in vain. I was also glad to see that George R.R. Martin’s contributions are present and impactful, his influence seen in some deep layers of lore, worthy of peeling off and revealing one by one.
HIGH The abstract stone level. Simply stunning.
LOW Being near death and failing to land a health-restoring parry.
WTF The underdeveloped concept and lack of amenities.
HIGH Nailing the timing needed to consistently counter enemies.
LOW Having to use an item once before knowing what it does.
WTF An area that almost looks like something out of Control.
Recent Comments