But There’s A Talking Bear!
HIGH The final multi-stage fight.
LOW Trying to remember where I was supposed to use the ‘dash’ ability.
WTF Who thought that junkyard robot was a good idea for a boss?
PixARK makes a strong case that developers should start with a tutorial. It doesn’t have to be comprehensive – games can have layered systems, and it’s fine for players to be learning new things right up until the credits roll. However, if they can’t explain how to get through the first couple of hours of their game, it might be time to go back to the drawing board.