Tag: Dan Weissenberger

Archangel: Hellfire Review

Return Of The Robot Jox

HIGH Dropping from a stone tower and unloading into an unsuspecting enemy’s back.

LOW Forgetting to look down and walking right into a deadly pit. Multiple times.

WTF Wow, the co-op mode isn’t balanced for single players at all!


New Gundam Breaker Review

*Includes Everything But Paint Fumes

HIGH I’m not sure what a ‘funnel’ is, but wow, does it WRECK enemies.

LOW Trying to to find all the parts to complete the killer teddy bear.

WTF So, who’s this Char Aznable that people keep talking about?


Omensight Review

Let’s Try That Again, Shall We?

HIGH Blowing up a barrel and dislodging a chain of columns to kill three enemies at once!

LOW Is there a way to get a better ending? Because I can’t find it!

WTF What do I need to do to get you to fight for me, Emperor?


PixARK Preview

PixARK makes a strong case that developers should start with a tutorial. It doesn’t have to be comprehensive – games can have layered systems, and it’s fine for players to be learning new things right up until the credits roll. However, if they can’t explain how to get through the first couple of hours of their game, it might be time to go back to the drawing board.


Vampyr Review

Blood Will Out

HIGH The no-murder ending is worth the crazy amount of work it takes to unlock.

LOW The ‘trap room’ fight. Also, the recipes for medicine can be easily missed!

WTF It answers the question ‘what if Bloodborne didn’t hate you for trying to play it?’