The Curies Must Be Weeping
HIGH In many levels, up to half of the enemies will be killed by traps before the player gets to them.
LOW Bulletproof bosses.
WTF Why is the HUD defaulted to OFF?
PixARK makes a strong case that developers should start with a tutorial. It doesn’t have to be comprehensive – games can have layered systems, and it’s fine for players to be learning new things right up until the credits roll. However, if they can’t explain how to get through the first couple of hours of their game, it might be time to go back to the drawing board.