The Earth’s Guardian Has Red Claws

HIGH Fighting a winged serpent.
LOW A needlessly bleak boss fight.
WTF A glitch forced me into first-person.
Welcome to This Is Not A Review. In these articles we discuss general impressions, ideas and thoughts on any given game, but as the title implies, it’s not a review. Instead, it’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z.
The subject of this installment: Space Hulk: Tactics, developed by Cyanide and published by Focus Home Interactive.
HIGH Rolling two red dice and making my opponent decide between 'knocked down' and ‘knocked down'.
LOW Missing my receiver roll and losing the game-tying touchdown in the last turn.
WTF Wait, the color commentator is on my team now? How did that happen?
HIGH The ‘odd couple' character dynamic and fantastic writing.
LOW The rushed, unnecessary origin/dream sequence.
WTF Psychic rape? Really? It couldn't have been called anything else?
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