Originally released two years ago in Japan for the Nintendo 64 under the title, Bakuretsu Muteki Bangaioh, the U.S. Dreamcast release of Bangai-O continues a long and excellent Treasure tradition of fast and furious arcade thrills that began with the Sega Genesis game Gunstar Heroes and culminated with Treasures magnum opus, the Sega Saturn import Radiant Silvergun. Bangai-O reunites Treasure with Silvergun collaborator ESP, and not surprisingly, it marks a triumphant return to hardcore shooting madness.
According to the ESRB, this game contains Animated Violence.
Despite the fun of the intense, Star Wars-like battles and the small degree of strategy involved in some missions, Starlancer gives itself a black eye through numerous glaring flaws.
They tell us in advertising class that the best way to measure how well your product will sell is by its unique selling proposition. Most games have a pitch like this, whether its touting their mind-blowing graphics, one-of-a-kind gameplay, or simply being the sequel to last years blockbuster. Starlancer has none of these qualities, so during the Dreamcasts packed fall of 2000 it fell between the cracks while gamers opted for more well-known titles like Shenmue. It came, got some decent review scores from web sites and magazines, and disappeared without leaving so much as a dent on the medium. Is it worth sniffing around the corners of your local game shop for a look at this forgotten relic? Well, lets just say I now know why it was forgotten in the first place, and that knowledge was not worth a twenty.
Its popularity hasn't been restored to its former glory, but there is still enough interest to warrant the development of a videogame based on the tournament. More over, I am ecstatic to report that the game itself is a momentous achievement and every bit as revolutionary and mentally stimulating as the actual event itself.
According to ESRB, this game contains: Animated Blood, Animated Violence
While Chi and I came upon the UFC sport at roughly the same time, it is clear that Chi developed a fondness for ultimate fighting that far surpasses mine. It isn't that I didn't appreciate the individual skill of the combatants or their desire to win, but it was hard to get by the sheer brutality of the matches and the apparent lack of rules or code of ethics. Looking back on those early days, I have to own up to fact that I didn't really give the sport a fair shot.
Tokyo Xtreme Racer is all about modern day drag racing through what appears to be a realistic 3D recreation of Tokyos highway. Players start the game off by purchasing a car and then freely cruising about the highway.
Parents, other then the subjectively seedy and unsavory feel the night-time races take place between what seem like gang members, there aren't any real issues of violence or profanity in Tokyo Xtreme Racer. Though I still wouldn't describe Tokyo Xtreme Racer anywhere near wholesome. Dreamcast owners who always wanted to […]
For the most part, Chi nailed the same points I wanted to focus on. However, we differed on a few aspects of what makes Tokyo Xtreme Racer good or bad. We certainly agreed on how good a job Genki did modeling the cars in the game. Right from the start, the detail and graphical effects used really caught our eye and indeed are a sign of what awaits users down the road (no pun intended).