The Whole World Is Your Resource

HIGH Getting a weapon strong enough to one-shot the skinless hunters.
LOW A few quests have confusingly-worded instructions.
WTF The ancient ancestors left behind… sokoban puzzles?
HIGH Interesting premise. Cute visuals.
LOW Combat never evolves.
WTF It’s riddled with bugs, many of them severe.
HIGH Perfecting my all-bamboo watercraft.
LOW Dying because I was too weak from hunger to hunt for food.
WTF Seriously, how is there not a hunger meter separate from Stamina?
HIGH “Why are you even here?”
LOW Muddling through unclear clues.
WTF Are you sure this basket came out of a pot? Because it’s obviously woven.
HIGH Finally getting to an environment that isn’t swamp or snow.
LOW The first time I fast-traveled at moderate health and got killed by enemies before the world finished loading.
WTF How does this arrangement of swamp, blazing hot coal fields, and bitterly cold snow zones even exist?
While I can’t say for sure what’s going on inside the developers’ heads, it’s impossible to look at Planet Nomads’ aesthetic and not come away with the impression that – at least on some level, the game exists as a way to make good on No Man’s Sky’s promises. It’s a game matching NMS’ 70s sci-fi look but keeping the scope to a single planet. Will setting more modest goals lead to a better result?
Welcome to This Is Not A Review. In these articles we discuss general impressions, ideas and thoughts on any given game, but as the title implies, it’s not a review. Instead, it’s an exercise in offering a quick recommendation (or dismissal) after spending enough time to grasp the ideas and gameplay of a thing without necessarily playing it from A to Z.
The subject of this installment: Solace Crafting, developed and published by Big Kitty Games.
As someone who spends a lot of time reviewing games, reading about games, talking about games, and keeping up with game news, it was more than a little surprising to me to get a hot tip from… my eight-year-old. I’m not exactly sure how the pre-teen grapevine works, but apparently someone watched some YouTube somewhere, and that led to telling someone else about an early access game, and then that person told friend A, who told friend B, who told friend C, which eventually culminated in me hearing about Subnautica. It’s not my normal method of getting the scoop on something to watch for, but hey, I’ll take it.
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