The first Coffee Talk was a game with a laid back, character-focused approach to visual novel storytelling. It reminded me of Persona’s Le Blanc or Lo Fi Beats, only instead it simulated running a niche coffee shop in a fantasy version of modern-day Seattle complete with orcs, elves, succubi, cat people, and more. When I discovered that a sequel was being produced, I was eager to pick it up — and from the 90-minute preview build this article is based on, I was not disappointed.
Tag: Coffee Talk
I Need A Couple Of Extra Shots
HIGH The worldbuilding.
LOW The stories.
WTF That was a werewolf/BDSM myth I didn’t want…
You Want Me To Make A What, Now?
HIGH Great art, strong writing, likable characters.
LOW Not knowing how to make certain drinks, hidden path branches.
WTF The ‘best’ ending.