While it's hardly high art, Gears 3 generally manages to craft a satisfying enough experience—except in one regard. For some odd reason Epic Games made the strange decision to saddle Marcus not just with his usual team of cohorts (Dom, Baird, and The Cole Train), but to also add in some new characters as well. The additions of female characters Anya and Sam to the mix works out well enough, but the decision to add Jace Stratton to the team is a disaster.
This week: The moderate highs and not-so-moderate lows of Deus Ex: Human Revolution, plus we remember what made the original so special. Also: Gears of War 3, Tim takes five minutes off, and we share our picks for dream HD remakes. Featuring Chi Kong Lui, Brad Gallaway, Mike Bracken, Richard "The Logician" Naik, and Tim Spaeth. Special thanks to RandomRob for composing this week's break music!
I finished the main campaign in Gears of War 2 last night after chainsawing my way through hundreds of locusts and being sprayed by about a thousand gallons of blood. It was a pretty kick-ass experience on the whole, filled with over the top set pieces and so-bad-its-good dialogue. Given the extreme Gears of War-ishness of it all, however, I was taken aback by two surprisingly dark turns in the story, including one moment that nearly brought tears to my eyes. How could this be possible? Let me explain.
If Gears of War is anything at all, it is compelling evidence that videogames can be enjoyed purely as a visual and aural experience. Don’t get me wrong, it’s also a fun, frenzied shooter. But the one thing that sticks out in most people’s minds about this game is the presentation, and that’s precisely where its triumphs lie.
Receiving huge hype and easily ranked as one of the highest-profile titles of 2006, the Gears of War assault machine was successful in generating buzz, selling millions of copies and taking the lead in Microsoft's holiday charge. It certainly became the new reason to own a 360 according to most sources, but was it all that it could have been? I think it depends on perspective.
While I appreciate the unorthodox concept of Brad's review, I feel as though it's lacking the detailed assessment Unreal Championship 2: The Liandri Conflict deserves. I suppose a casual player may be able to appreciate his circumstances, but a first-person shooter fan deserves more substance.