Tag: CDV

Divinity II: Ego Draconis Review

So Close, and yet so Far…

Divinity II: Ego Draconis Screenshot

HIGH Realizing how deep and expansive the game actually is.

LOW It takes way longer than expected to become a dragon.

WTF The final third of the game risks overshadowing all that's good about the rest.

Alien Shooter: Vengeance – Review

There's something to be said for death animations. The physics revolution has changed the way gamers think about murdering everything from limo drivers to alien shock troops to giant robots. It wasn't so long ago, though, that teams of artists and animators painstakingly handcrafted individual death animations for every foe, so that players could marvel as heads exploded, innards spilled out onto floors, and, in one famous example from Goldeneye, a guard writhed around for close to a minute, clutching his injured groin.

Hammer & Sickle – Review

In what might be considered an alchemical achievement, Nival Interactive came out of nowhere in 2003 to release a game with a perfect engine. Silent Storm combined the two greatest games in the squad-level turn-based strategy (yes, it's a genre) genre, melding the realistic combat gameplay of Jagged Alliance 2 with the massively complex, completely destructible environments of UFO: Enemy Unknown.