It's been years and most of an entire console generation since one of the great franchises in videogame history has seen the light of day on a major console. The Castlevania franchise's undead second life on the Game Boy Advance was successful enough that it is surprising to see Konami try to leave the comfortable crypt of handheld gaming. Since the Nintendo 64 titles were reduced to critical dust, it makes sense that the new entry in the series, Castlevania: Lament of Innocence, is a tentative toe-dip into the potentially deadly running waters of 3D.
For almost two decades now, Konami's seminal Castlevania series has been a vivid example of just how far the Dracula mythos can be stretched. Their "anything goes" motto in regards to expanding on the original source material has been a staple ever since the series first emerged in 1986 (then called Vampire Killer but later retitled for its released on the Nintendo Entertainment System [NES].)
According to ESRB, this game contains: Blood, Violence
Games that are story-oriented, which are usually the kinds of game that try to create evocative and beautiful spaces filled with detail, seem made for admiring in this way. In my experience of playing story-driven games on a portable platform, the only ones that ever really worked for me were ones on Game Boy Color.
Games can usually be broken down into two distinct categories: experiences and diversions. Experiences tend to be ambitious games, large in scope and innovative in design. They can surprise me, knock me off balance, make me think and wonder and use my imagination.
According to ESRB, this game contains: Animated Blood, Violence
I'm going to admit something right off the bat: I'm not the most dedicated follower of the Castlevania series. I know little, if any, of the genealogy of the Belmonts. All I know about the series is the ongoing story of vampire hunters on a quest to return the haemovorous Dracula to a state of dormancy. Castlevania 64 follows the same story. After playing the game, I wish I had adorned myself with a garlic necklace beforehand.
For the most part, I agree with a lot of Mike's points regarding Castlevania Chronicles. The game certainly brought back fond memories of earlier Castlevania titles that Ive played in the past. I just wish that I had enjoyed playing it more; unfortunately, the obnoxious difficulty and inconsistent jumping mechanics marred the experience.
According to ESRB, this game contains: Blood, Fantasy Violence, Mild Language, Suggestive Themes
Certain transitions simply arent meant to succeed. Whether it is a book being adapted for the big screen, a singer tempting fate in acting or vice-versa, there will always be cases where the newly created product or effect will tarnish the initial reputation. As the Playstation and Nintendo 64 gradually left the Sega Genesis and Super Nintendo to rest in peace, it became a common practice to take video game series, which had made themselves well known on 8 and 16-Bit systems, and to create three dimensional sequels for them. Among these sequels can be found highly successful titles such as Super Mario 64 or The Legend Of Zelda: Ocarina Of Time. This, however, isnt to say that every sequel to bring a series in the third dimension has been well received. When Konami followed in this trend, it did so by introducing, among others, its whip slashing, vampire hunting line of games known as Castlevania. The result, Castlevania 64, shows that the series is better off remaining a two-dimensional side-scroller.