Meet Interesting People And Punch Them Really Hard

HIGH Kicking ninjas off of a moving subway car.
LOW Getting the crap kicked out of me because I drew a lousy hand.
WTF Why do I have such terrible luck?
One of the most difficult challenges as a game critic is finding the right set of words when something finds its voice through a collection of tiny revisions to existing genre conventions. Steady and competent genre work doesn’t leap off the page and excite a writer’s fingertips with the same intensity as Something New.
HIGH Lighting-fast runs. Innovative design.
LOW It’s hard as hell. Luck plays too big a role.
WTF Why are there so many explodey monsters?
HIGH The years of polish put towards the content show.
LOW The menus and system feel… familiar.
WTF I’ve never heard of a F2P do this before.
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