Resident Evil 3: Nemesis is a classic case of too much of the same too soon. When Dino Crisis was released in early September, it had been awhile since I had played a game in the 'Survival-Horror' genre.
While it was spawned from the phenomenally popular Resident Evil franchise, Dino Crisis tries to offer enough to separate itself from Resident Evil as well as the myriad of clones Resident Evil sequels that have saturated the market. Capcom has dumped the pretty (and expensive) pre-rendered background graphics and shock tactics that Resident Evil used and instead have opted for real-time 3D backgrounds, packs of carnivorous dinosaurs, and real-time action. It's a big break from the norm, but it shapes up to be a successful one.
According to ESRB, this game contains: Animated Blood & Gore, Animated Violence
To my surprise, Dino Crisis was much better than I expected and held up pretty well under my scrutiny. Laughable voice-acting (marginally better than Resident Evil's) and the old 'door entrance' load-times are still present, but there's an effort to fix or improve on all other problems that have consistently plagued the series. Bad camera angles obscuring enemies and objects are less apparent since the use of real-time rather than prerendered environments allows the perspective to pan around when necessary.