Tag: Capcom

Cannon Spike – Second Opinion

I think my main problem with the game is that it doesnt take enough chances. The arcade-style retro approach that the game takes is strikingly different from most games currently on the market, but the designers never exploit it in any remarkable way.

Cannon Spike – Review

Cannon Spike proved to be a good time for a short while thanks to the two-player mode, but it cannot escape the limitations of being an arcade port. Generic enemies, bosses and environments might have made the game progressively unenjoyable, but insufficient continues and a steep difficulty curve made it unbearable relatively quickly. It's amazing that after I set my sights low, expecting nothing more than a fun multiplayer experience, Cannon Spike still managed to disappoint.

Giga Wing 2 – Second Opinion

I wouldn't classify Giga Wing 2as an exquisite gem by any stretch of the imagination, but I don't think its a waste of the CD-ROM that it was burned on either. The game does try a few interesting things conceptually and while the overall success of the title is debatable, I still give Giga Wing 2 credit for the effort and I appreciated it more than Brad did.

Giga Wing 2 – Review

Giga Wing 2 is the latest in what most people today would classify as a rapidly dying breed—the genre most commonly known as "shooter." Reaching the height of their popularity during the late 80s and early 90s, shooters usually consisted of a spaceship or aircraft of some sort controlled by the player versus enough enemies to fill an arm of the Milky Way.

Onimusha: Warlords – Second Opinion

While I don't entirely agree with Brad's review of Onimusha, Im not exactly going to dispute much of it either. His points are for the most part valid. I just wasnt as annoyed or bored by Onimusha as he was (or at least not as quickly as he was).

Onimusha: Warlords – Review

I usually like to spend the first portion of a review talking about interesting concepts or ideas present in the game I am about to review. Sometimes it takes a more personal slant, other times it might be historical or relate to current trends in the game world and society at large. After playing Onimusha, I was at a loss.