Two years Of Training, But Did It Pay off?
HIGH Arcade mode, at long last!
LOW Season Pass buyer’s remorse.
WTF The updated, overly confusing menus.
To celebrate the release of Capcom’s new Monster Hunter World, GameCritics is proud to host a new video series from friend of the site, podcaster, video producer and man-about-town Carlos Rodela. Join Carlos as he sets foot in this brave new monster-filled world to learn and explore as someone who’s got basically zero experience with the series, but he’s eager to learn.
Monster Hunter World is here, and it’s the biggest, best and most accessible entry in this long-running series that’s ever been. It’s the perfect place for MonHun-curious players to jump in! However, Monster Hunter has a reputation for being a bit arcane, and that still holds true. While a lot of things are clearly surfaced and many of the systems have been reworked to be friendlier and easier to use, there are still plenty of aspects that have players scratching their heads – even grizzled series vets like me had to sit down and puzzle out a few things! Here are some quick tips to clear the fog and get you out on the field!
It’s been a good couple of months since Marvel vs Capcom Infinite released to fairly mixed reception. While the core fighting engine was a blast to play, many players felt underwhelmed by its initial character roster which featured a ton of returning faces and yet was also lacking many fan favorites due to licensing issues – the entire X-Men universe, for example. However, Capcom have also released a season pass allowing players access to six new entrants, and they’re six genuinely new faces, not just previously-available characters brought back for another round of superpowered brawling. (Well, except Venom, but we’ll ignore that for the time being – he was a 2D sprite the last time we saw him.) The real question is, however, are they valuable additions to the roster?