Tag: Capcom

An Eye For Accessibility: Monster Hunter World


As a Deaf gamer, little is more disappointing to me than eagerly anticipating a new title, getting caught up in up how amazing it will be while I wait for release, and then being majorly let down by accessibility issues when it’s finally out. This has happened countless times, and it always seems to crop up with games I’m anticipating the most. However, some games get it right! The latest title I’ll be examining? Monster Hunter World, from Capcom.


The Monster Hunter Diaries, Vol. 3

To celebrate the release of Capcom’s new Monster Hunter World, GameCritics is proud to host a new video series from friend of the site, podcaster, video producer and man-about-town Carlos Rodela. Join Carlos as he sets foot in this brave new monster-filled world to learn and explore as someone who’s got basically zero experience with the series, but he’s eager to learn.


Monster Hunter World: 11 Not-So-Obvious Tips

Monster Hunter World is here, and it’s the biggest, best and most accessible entry in this long-running series that’s ever been. It’s the perfect place for MonHun-curious players to jump in! However, Monster Hunter has a reputation for being a bit arcane, and that still holds true. While a lot of things are clearly surfaced and many of the systems have been reworked to be friendlier and easier to use, there are still plenty of aspects that have players scratching their heads – even grizzled series vets like me had to sit down and puzzle out a few things! Here are some quick tips to clear the fog and get you out on the field!