Rewriting History

HIGH The weighty feel of the weapons. Fantastic sound design.
LOW The two-day odyssey of installation.
WTF Captain Price without a moustache.
HIGH It’s still that same satisfying Call of Duty gameplay…
LOW …in a severely half-baked, racist and politically screwed-up package.
WTF Someone thought a dangerously right-wing game was needed in 2020?
Extra Credits looks at employing scale (i.e. more enemies) and tone to break up gameplay and maintain a player's interest level. Extra Credits' example of a game that got this right was Call of Duty: Modern Warfare—who knew that Call of Duty could be the game to actually teach us something?
HIGH The gameplay is solid for a portable FPS.
LOW Finishing the single-player modes in less than an hour.
WTF This could have been good, had everything not gone horribly wrong
Call of Duty has arguably been the biggest and most successful IP that this console generation has seen. Yearly releases have set sales records and the first-person shooter genre reached heights never before seen. Activision has had a great run, and the publisher has become dependent on the success of Call of Duty to carry it to success.
Kotaku's Luke Plunkett recently wrote an opinion piece entitled Why It's Stupid to Hate Call of Duty So Damn Much. Intrigued by the headline (and always a sucker for a well-considered opinion piece to counter the never-ending stream of gaming "list-icles" out there) I decided to see why people were stupid to hate on what is essentially the biggest game franchise in the world at this moment.
War sucks. I've fortunately never had to deal with it myself, but that appears to be the general consensus. Lots of people get killed/injured, resources are wasted, and infrastructure is destroyed. It's an all-around bad deal for most everyone involved. Over the years there have been several films that have portrayed this perspective successfully, but no games. Why?
Recent Comments